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Warner Bros. Hogwarts Legacy: Unreal Engine 5, Quidditch and Co-op

maxhipper · 12.08.2026 22:14 · 2 min read

Warner Bros. Discovery has officially confirmed the development of a sequel to the action game Hogwarts Legacy in a letter to shareholders. According to Dexerto, the follow-up project from Avalanche Software is being built on Unreal Engine 5 and will feature a range of new gameplay mechanics.

The transition to Unreal Engine 5 will enable the use of Nanite technology for high-fidelity architectural detail in Hogwarts and Lumen for real-time dynamic lighting, allowing spell effects like Lumos or Incendio to realistically reflect off armor and stone walls.

Gameplay Innovations: Quidditch, Reputation, and Co-op

The second installment will offer a massive expansion of gameplay features:

  • Reputation System and House Points: Player actions will influence the reactions of students and faculty. Sneaking into the Restricted Section of the library at night or using Dark Magic will result in point deductions and the risk of losing the House Cup;
  • In-game Quidditch: The sequel introduces a full-fledged sports discipline with the ability to choose a team position (Seeker, Beater, Chaser, or Keeper), updated flight physics, and broom customization;
  • Seamless Co-op: Players will be able to tackle story dungeons, combine spells in duels, and explore the map in squads of 2 to 4 people.

Map Expansion and Story

The game map will extend beyond the areas surrounding Hogwarts and Hogsmeade. Diagon Alley will be added as a key trading hub for customizing robes and purchasing ingredients and wands, alongside the multi-level Ministry of Magic building.

The story will pick up immediately after the events of the first game: the protagonist will return to the School of Witchcraft and Wizardry for their sixth year. This will allow players to retain previously learned spells from the start of the game and move on to mastering more complex and dangerous magic.

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