Wed, 30 Sep

Stealth Lives On: Ubisoft Is Hiring a Lead Level Designer for the Splinter Cell Remake

Max Ivanov · 30.09.2026 20:17 · 2 min read

After a long stretch with no official news, Ubisoft Toronto has confirmed that the Tom Clancy’s Splinter Cell remake is still in development. A job listing for a Team Lead Level Designer has appeared on the company’s careers portal. For fans of the series, that’s an important signal: the project didn’t get cut amid the publisher’s recent sweeping layoffs and global restructuring.

In the listing, Ubisoft specifically notes that this is a current open position, not a formality to build a talent pool. The specialist will lead a team of level designers, set up workflows and oversee the quality of the locations being built. Candidates are required to have experience with 3D editors, and a notable plus would be work on third-person games with a slow pace and a focus on exploration. Those requirements fit naturally with the concept of a classic spy action game.

As stated on the studio’s official page, the game is being rebuilt from scratch on the proprietary Snowdrop engine. The developers aren’t planning a simple remaster — they promise to thoroughly modernize the visuals, light physics and stealth mechanics while preserving the original’s tense atmosphere.

Development Amid a Studio Crisis

The open position is especially telling given the company’s internal troubles. Earlier this year, Ubisoft launched a tough cost-cutting program, canceling troubled projects and slashing budgets. As MobileSyrup reported, in February 2026 a wave of layoffs reached Ubisoft Toronto, where about 40 people lost their jobs. At the time, management had to issue a separate statement to reassure the audience: the studio’s restructuring did not halt production on Splinter Cell.

Still, it’s too early to draw conclusions about a near-term release. Since the official announcement, Ubisoft has yet to show full-fledged gameplay or even name an approximate release year. The search for a lead in the key area of level design confirms that the project is in an active production phase, but it will be more than a year before Sam Fisher returns to screens.

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