Woman Plays Mario Using Her Chest as a Controller

A video is going viral on social media in which the creator plays Super Mario using her own body as a game controller. The character on screen moves and jumps thanks to pressure and rotation sensors attached to the player’s chest.
Based on the published footage, physical touches and twists of the attached sensors replace standard gamepad buttons: rotating the elements sets the character’s movement direction, while presses trigger jumps. The exact hardware setup, the type of microcontroller, and how the signal is transmitted to the emulator are not disclosed by the video’s creator.
Twitch streamer hello_kiko just unlocked the world’s first built-in controller and asked her chat who’s buying one.😳 pic.twitter.com/dXOo0OvalU
— tripp!e🩸 (@ayonegi) August 16, 2026
A History of Unusual Wearable Interfaces
Experiments turning the body and clothing into video game controllers have appeared in the industry before:
- 2007: Researcher Jennifer Chowdhury created the Intimate Game Controllers project, which was covered by WIRED. Six touch zones were integrated into a regular bra, allowing players to move on-screen objects by touching the clothing.
- 2014: Producer of the Japanese game series Senran Kagura, Kenichiro Takaki, showed a conceptual controller called Head Mount Pai Play, which mimicked anatomical shape.
- Early 1980s: As reported by Kotaku, Nintendo’s lead engineer Gumpei Yokoi, while seeking ergonomics for the Game & Watch handheld systems, created a rounded, dome-shaped joystick that company engineers jokingly called a “breast-shaped controller.” The prototype never made it to mass production.
The new viral video takes this concept further, turning the player’s own body into an active interface element without using traditional plastic controllers.