Bloodborne Gets a Fan-Made Native Windows Port — With FSR 4, DLSS, 120 FPS and Mods

Bloodborne has gained another way to run on PC: enthusiasts are developing bbport, a dedicated native port of the game for Linux and Windows that doesn’t use traditional PlayStation 4 CPU emulation. The Windows build already runs the game and supports high frame rates, modern upscalers and modifications.
The main bbport project was created by developer deadinside28, while a separate Windows version is being developed by Supermedo. At the time of publication, the current Windows release is version 1.5, dated October 7, which added support for NVIDIA DLSS Super Resolution.
The project doesn’t include Bloodborne or distribute any Sony or FromSoftware files. Running it requires your own decrypted dump of version CUSA03173. For most game patches, the developers recommend update 1.09.
This isn’t a regular PS4 emulator
bbport’s key feature is its architecture. The PlayStation 4 uses an x86-64 processor, so Bloodborne’s executable code can run directly on a modern PC without translating every CPU instruction in real time.
bbport pre-converts the game’s original executable, after which a small custom runtime implements exactly the PS4 system functions Bloodborne needs: memory, threads, files, audio, gamepad and save data.
Graphics are more complicated. The project uses heavily reworked components of shadPS4: PlayStation GPU commands and shaders are translated for execution through Vulkan. So calling bbport a fully “native PC version” in the same sense as an official port with source code would be wrong. The authors themselves describe it as a dedicated port of a single game, not a universal console emulator.
This approach makes it possible to optimize the system specifically for Bloodborne instead of supporting the entire PS4 library.
Bloodborne 60 FPS Patch on PS5 w/ CheatRunner v0.18 https://t.co/JA8vNroU4D
— maj0r (@callmemaj0r) October 2, 2026
FSR 4, DLSS and frame rates above the original 30 FPS
The original PS4 version of Bloodborne is capped at 30 frames per second. bbport offers 60, 90, 120 FPS and an unlocked frame rate, though the developers warn that at very high values the game logic may start to behave incorrectly.
In a demo of the Windows build on a GeForce RTX 5080, the game ran at roughly 120 FPS at 2560 × 1440 with FSR 4. According to the developer, the main Linux version of the project on a Radeon RX 7800 XT reaches about 150 FPS at 1440p with FSR 4 Quality and around 90 FPS at 4K with FSR 4 Balanced. Results depend on the scene, the hardware and the chosen settings.
The port includes FSR 3.1, FSR 4 and FSR 4.1.1, and Windows 1.5 added DLSS Super Resolution for GeForce RTX graphics cards. Frame generation is still planned and isn’t part of this release.
The launcher lets you change resolution, LOD, SSAO, motion blur, depth of field, sharpness and other settings. Separate mod folders and third-party XML patches in the shadPS4 format are also supported.
The project is still experimental
Despite the noticeable progress, bbport can’t yet be considered a finished PC release of Bloodborne. The developers confirm that audio, saves, gamepads and several areas of Yharnam work, but a full playthrough still hasn’t been confirmed, and bugs and crashes remain possible.
Even so, the project already shows an unusual alternative path for bringing console games to PC: instead of building a universal emulator, the developers adapt a specific game to a modern operating system and hardware.
And as long as Sony hasn’t officially announced Bloodborne for PC, the fan-made bbport is gradually turning from a technical experiment into a genuinely playable Windows version.